http://scratch.mit.edu/projects/23552238/
This is a link to my final game project. For this project, I made a game where there were three levels of mazes. Making this game was very fun and difficult. In the game there is a make a block feature, unique sprites, different backgrounds, sounds, broadcast, interaction, multiple levels, conversation, and even a scoring system. I am very happy with my final project and I hope everyone has fun playing the game.
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Wednesday, June 18, 2014
Tuesday, June 17, 2014
Purpose of My Game
The purpose of my game is to make it through the three levels of a maze. You are the scratch cat and you move by using the arrow keys through the maze to find your lost dog friend. When you find the dog in the first maze, he runs away and the background changes to level 2. Once you complete this maze, the dog runs away again and the cat must complete the level 3 maze to finally find the dog. Each time the cat hits the wall of the maze his score will drop by 1 point. When he finds the dog the score will be increased by 1 point. There will be a short conversation with the dog and the cat each time they find each other between levels.
Wednesday, June 11, 2014
De-Bug It Reflection
The De-Bug It activities are very fun. They combine your skills of the program with your problem solving skills. My usual strategy was just to try what I thought would work and if this did not work, then I would start over with a new idea to fix it. I would constantly use the green flag to check if I was making progress in solving it as I worked.
Debug It 2.1 - 2.5
2.1 http://scratch.mit.edu/projects/23504760/
2.2 http://scratch.mit.edu/projects/23504871/
2.3 http://scratch.mit.edu/projects/23507186/
2.4 http://scratch.mit.edu/projects/23507599/
2.5 http://scratch.mit.edu/projects/23507965/
2.2 http://scratch.mit.edu/projects/23504871/
2.3 http://scratch.mit.edu/projects/23507186/
2.4 http://scratch.mit.edu/projects/23507599/
2.5 http://scratch.mit.edu/projects/23507965/
Tuesday, June 10, 2014
Interactivity Puzzles Reflection
This activity on the scratch program was the most fun of any activity we have done so far. I thought the sensing blocks that made certain sprites do things when they touched other sprites made the scene look very cool. One of the three puzzles was making the dog bigger when the letter "b" is pressed and the dog smaller when the letter "s" is pressed. The second puzzle was making the cat say excuse me when the dog bumped into the cat. The final puzzle was making the dog change costume and color and run to the corner whenever it touched the cat. The sensing blocks really make me think of how I could use them in my final project because they make the program so interactive.
Monday, June 9, 2014
Backdrop Change Reflection
Just like sprites, there are many default backdrop stages on the Scratch program already. There is a block that says "When backdrop changes to ______________" and the sprite will do whatever code is below this block when the stage changes. Movies, power-point presentations and video games all use background changes in them. Devin changed the scene when the discussion of the penguin got heated and the penguin then changes character.
Friday, June 6, 2014
Broadcast Penguin Joke Reflection
I would use broadcast whenever I have two sprites in the program having a conversation. Instead of using the Wait 2 seconds blocks, the broadcast block makes the conversion flow better with less pauses. After you broadcast a message, the other sprite needs to use the block "When I receive this message" to receive the broadcast. This application is very useless to the program and I enjoyed learning about this because I had never known about it before.
Wednesday, June 4, 2014
Make a Block Reflection
The Make a Block activity on Scratch was also very easy. I like how one block can be holding as much code as the whole script. I would definitely use the Make a Block feature when I have very long code. To explain this block, you define a certain block with a lot of code so that when you use that block the code that defines it is what the sprite does. This feature is very useful and I would recommend people to use it when they have a large chunk of code.
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